![I made a Generic MonoBehaviour Singleton class to avoid repeating the same singleton instance code; hopefully you guys find this helpful! : r/Unity3D I made a Generic MonoBehaviour Singleton class to avoid repeating the same singleton instance code; hopefully you guys find this helpful! : r/Unity3D](https://i.redd.it/t0s1oyozw9391.png)
I made a Generic MonoBehaviour Singleton class to avoid repeating the same singleton instance code; hopefully you guys find this helpful! : r/Unity3D
![The script 'file name' does not contain a class derived from UnityEngine. MonoBehaviour - Potential fix! | Medium The script 'file name' does not contain a class derived from UnityEngine. MonoBehaviour - Potential fix! | Medium](https://miro.medium.com/v2/resize:fit:1400/1*7p-EPB-jZ90GW7CPBNsPtA.png)
The script 'file name' does not contain a class derived from UnityEngine. MonoBehaviour - Potential fix! | Medium
![Why when i open a new script in visual studio the MonoBehaviour is not in light blue ? - Unity Forum Why when i open a new script in visual studio the MonoBehaviour is not in light blue ? - Unity Forum](https://i.imgur.com/1kLKpao.jpg)
Why when i open a new script in visual studio the MonoBehaviour is not in light blue ? - Unity Forum
![I touched up my Unity Generic MonoBehaviour Singleton class to avoid repeating the same singleton instance code; I think it's a bit better than before, so hopefully you guys find it helpful! I touched up my Unity Generic MonoBehaviour Singleton class to avoid repeating the same singleton instance code; I think it's a bit better than before, so hopefully you guys find it helpful!](https://preview.redd.it/i-touched-up-my-unity-generic-monobehaviour-singleton-class-v0-f5hig052r7ea1.png?width=640&crop=smart&auto=webp&s=850c5a69857c56916f7fa9727de556cd3d170382)
I touched up my Unity Generic MonoBehaviour Singleton class to avoid repeating the same singleton instance code; I think it's a bit better than before, so hopefully you guys find it helpful!
![Binary Impact on Twitter: "#UnityTips MonoBehaviour is the base type of most custom #Unity functionality. You can pass it as a parameter🤓 In our case we have a simple Timer class that Binary Impact on Twitter: "#UnityTips MonoBehaviour is the base type of most custom #Unity functionality. You can pass it as a parameter🤓 In our case we have a simple Timer class that](https://pbs.twimg.com/media/FkWUNwKWAAMAZji.png)